Wednesday, September 13, 2006

Just how hard is Jindo the Hexxer?

My guild having recently reformed after a violent division is a bit weaker in player numbers then the old guild. As a result for the last two weeks we have been doing the twenty man dungeons more often then normal. This has afforded us a chance to fight bosses we used to skip because of time. In Zulgurub we've been summoning the godzilla fish boss and experimenting with the edge of madness bosses. We've been successful with both and have been gaining new recruits through our runs into AQ20 and ZG. However, we still have one dark spot on our twenty man raid record and that spot is Jindo the Hexxer.

We have only been able to beat this boss three times and on all three we had an over abundance of rogues. Back before we lost all our hardcore rogues and non tank warriors we used to hear the same thing over and over again. "Jindo isn't that hard" However, despite that mantra from those wanting ZG enchants we were almost never able to beat him. We gained gear from MC, tried different tactics, and made macros for targeting the totems. However, nothing seemed to allow us to beat him with any regularity. I personally hate this troll boss with a passion. For those of you who haven't had the joy of being "Welcomed to the Show" I'll give you a quick rundown of the fight

Jindo is a Troll Shaman who has a number of annoying abilities
1) Almost every 5 seconds he will put a totem down that does one of two things
-Mind controls a person in the raid
-Heals him for 3% of his life per tick

2) Randomly turns opponents to frogs

3) Randomly teleports opponents to a pit with 20 non elite skeletons that respawn quickly

4) Continually produces shades which can attack but are invisible to everyone in the raid except those he curses

His abilities are devastating for a couple of reasons.
- Mind control wipes aggro off the main tank allowing Jindo to ping pong around.

- Mind controlled players tend to use their AoE fears and most mana intensive spells.

- Healing totems heal him very quickly and require all melees to be good at changing targets

- The shades spawn quicker then any one person can kill them which effectively puts a timer on the encounter. Eventually there will be so many shades running around that even their low damage can kill a person instantly

We've had some success having our rogues use the wound poison that reduces healing and having our warriors keep mortal strike on him. Also we keep a mage near the skeleton pit to AoE in case anyone gets teleported. Despite these steps our frequent wipes lead me to believe that he is one of the harder bosses in the low end raid zones. Comparatively we could kill every boss in Molten Core except Ragnaros on our first try. I like the fact that Jindo isn't required for progression in Zulgurub and I can appreciate the challenge of having a hard boss. I guess its kind of interesting to have an old instance that still holds at least one challenge

4 comments:

Anonymous said...

I've only ever attempted Jin'do with a geared-up raiding guild that already had Ragnaros on farm status, and there's no question that having high DPS helps significantly. Just a couple of strategy tips, though:

- tanks should burn their AOE shouts so they can't be used to disrupt the raid when they're mind controlled
- the main tank should be a druid in bear form, as they're immune to the aggro-dumping frog polymorph
- shades can be kept to a relative minimum by having a few warlocks in the raid, cycling through the shades and dropping DOTs on each one. obviously de-cursing of any kind should be completely forbidden, to maximize the time you can see and hit the shades. warlocks can also effectively avoid any damage from shades by keeping shadow ward up.
- there's some macros suggested on the wowwiki site to help with targeting during the jin'do fight, you might want to check them out, especially for hunters and rogues who are the most effective at taking the totems down quickly

Anonymous said...

Jindo is not that hard... I'm not sure I've ever even seen a wipe on that boss.

It's a naturally chaotic fight where everyone has to pay attention to more than just one thing. It's also a DPS race.

Decursing should ONLY be done on the main tank, off tank and priests. If you get cursed, then stop DPSing Jindo and kill as many shades as you can. Paladins, druids and shaman can do good DPS on the shades, so they don't need to be decursed.

Rogues are mainly on totem duty, since they can easily target and get to them quickly. They are on boss duty if there are no totems. Hunters are good on the totems as well.

Have someone dedicated to calling out totems. I've never used a macro to target them, since tab targetting works almost as well.

You can always sheep mind controlled people, but I'm not sure if you can dispell/decurse them or whatever instead of sheeping. If you take out the Brainwash totems fast, this isn't a problem.

Hunter and warlock pets should always be on Jindo. They are low DPS, but it is constant and low threat.

Bear tanks work well, but having a dedicated off tank is just as good.

This fight is a precursor to fights like C'thun or Noth and Maexxna in Naxx, so better get used to it if you want to go past MC in this game.

Anonymous said...

Jindo is not that hard... I'm not sure I've ever even seen a wipe on that boss.

It's a naturally chaotic fight where everyone has to pay attention to more than just one thing. It's also a DPS race.

Decursing should ONLY be done on the main tank, off tank and priests. If you get cursed, then stop DPSing Jindo and kill as many shades as you can. Paladins, druids and shaman can do good DPS on the shades, so they don't need to be decursed.

Rogues are mainly on totem duty, since they can easily target and get to them quickly. They are on boss duty if there are no totems. Hunters are good on the totems as well.

Have someone dedicated to calling out totems. I've never used a macro to target them, since tab targetting works almost as well.

You can always sheep mind controlled people, but I'm not sure if you can dispell/decurse them or whatever instead of sheeping. If you take out the Brainwash totems fast, this isn't a problem.

Hunter and warlock pets should always be on Jindo. They are low DPS, but it is constant and low threat.

Bear tanks work well, but having a dedicated off tank is just as good.

This fight is a precursor to fights like C'thun or Noth and Maexxna in Naxx, so better get used to it if you want to go past MC in this game.

Anonymous said...

I use a macro provided by wowwiki to constantly re-target the most critical target at the moment: Heal totems, them Mind Control Totems, then Shades, then Jindo.

With me on that macro, Jin'do stays unhealed, and our rogues don't go nuts and dps the heck out of the raid.