tag:blogger.com,1999:blog-29172675.post1560971806112256577..comments2023-12-28T04:50:49.486-08:00Comments on The Many Relms of Relmstein: Updated Arena Rating SystemRelmsteinhttp://www.blogger.com/profile/10358853054116842043noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-29172675.post-85472043348686295582008-05-13T05:22:00.000-07:002008-05-13T05:22:00.000-07:00No Kittenor what he means is not that he is fighti...No Kittenor what he means is not that he is fighting 2k rated teams but that he is fighting people who were at one point 2k rated and have Full S3 gear. These people have either been boosted or have dropped their team, and rerolled to sell the team, points, rating whatever. Boosted players may not seem so bad because they are still lowly skilled scrubs, but you put that S3 Mace in the hands of an unskilled scrub and he becomes a killing machine because warriors take no skill to play and the S3 melee weapons are ridiculous.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29172675.post-3000494452615355012008-05-08T22:35:00.000-07:002008-05-08T22:35:00.000-07:00Nice write up, however your numbers are off. You'r...Nice write up, however your numbers are off. You're suggesting that a 240 point rating difference (at ~ 2000 rating mark) would be required to produce a result of 17 points.<BR/><BR/>In games between teams that are less than 100 points rating separation (ie both between 1900-2000), I'm seeing results that are 19 points and greater when the lower team wins.<BR/><BR/>Empirically, I believe the change in points is something closer to:<BR/>16 +/- [Team_Difference] / 50<BR/>Or in other words, for every point above 16 you get when you win a game, the opponent's rating was ~50 points away from you.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29172675.post-48739348918749990872008-05-08T10:10:00.000-07:002008-05-08T10:10:00.000-07:00I am pleased that Blizzard is making these changes...I am pleased that Blizzard is making these changes, even if some (like the personal ratings on all items) do come pretty late in the season, it shows that they understand what the issues are, and hopefully they will be addressed from season 1 at level 80.<BR/><BR/>Player power leveling is an issue, as others have listed before me, but the other large issue is the gear difference. In my 3's team, every time we go over a 1600 rating, we meet teams in full s3 (weapons and shoulders) who destroy us, and then gain 18 points from defeating us. I think that the gear matching would be an excellent start to combating this problem. While the shoulders don't mean much (other than the rating) the weapons, especially for melee take an annoyance (scrub warrior in s1 gear and a sword) to deadly (warrior with s3 mace)<BR/><BR/>The fact that caster's have not scaled as well as melee is also an issue I hope to see addressed in WotLK. If a warrior in full season 3 gets lucky with his executioner enchant, he is essentially doing 25%+ more damage (or more) to my priest because of the armor ignore.<BR/><BR/>While I know spells are not mitigated by armor, thanks to WotLK, all classes have more stamina than they did before, and smart teams start stacking spell resist at higher brackets because of how predictable the top teams will be. To combat this we have a few spell penetration items, but these items are useless if they don't have spell resist, unlike armor ignore which is always useful. I'd like to see casters, particularly spriests and other classes with low survivability, have some options for scaling better with melee in pvp.<BR/><BR/>Mennoknight <BR/>Server: Aegwynn (US)Mennohttps://www.blogger.com/profile/12031908083142375539noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-17145208292514001862008-05-07T14:22:00.000-07:002008-05-07T14:22:00.000-07:00Quite frankly the only way to fix the arena system...Quite frankly the only way to fix the arena system is to change the matching system to work on the item level of each person participating instead of any sort of rating that can be "exploited". <BR/><BR/>The original battleground matching system that was deactivated for making the queues too long was based on gear quality. It actively got the max ilevel item you ever had equipped in each slot and gave you an overall rating based on it.<BR/><BR/>The problem was that battlegrounds were really too large for the system and it increased queue times especially when one faction greatly outnumbered the other.Relmsteinhttps://www.blogger.com/profile/10358853054116842043noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-76934361843619778742008-05-07T13:24:00.000-07:002008-05-07T13:24:00.000-07:00I was surprised to learn that personal ratings wil...I was surprised to learn that personal ratings will not persist through team changes, but on further thought I realized it was a moot point. So in S4 there will be rampant personal rating mercenaries who will be paid to PL players to higher PRs.<BR/><BR/>Heres how.<BR/><BR/>Me and my 5 friends who are all full S3 and have fully banked honor and arena points will dominate to 2k with in weeks of S4 opening. Then I simply join my War/Druid full S4 geared duo into your 3v3 team and PL you up.<BR/><BR/>It wouldn't matter if personal ratings persisted anyway because your personal rating is different in each bracket. There would have to be a single personal rating for all brackets that persists through team cahnges. Looks like point selling will diminish however and that is a good thing.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29172675.post-18666195323961140732008-05-07T12:50:00.000-07:002008-05-07T12:50:00.000-07:00Unfortunately, I've found no information to sugges...Unfortunately, I've found no information to suggest that the problem of "ringers" or hiring well geared players is being directly addressed.<BR/><BR/>Instead Blizzard thinks that most players will not want to hire out their services since switching teams will reset their personal rating to 1500. By the new rules when they switch back to their "main" team with a lower personal rating that's what they'll earn points by.<BR/><BR/>This might actually prevent the practice early in the season. But once the highly rated teams have earned all their gear they will probably start hiring themselves out again. This is going to be devasting since the rating requirements are going to keep Season 4 out of the hands of everyone except them.Relmsteinhttps://www.blogger.com/profile/10358853054116842043noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-84415227487573821842008-05-07T11:37:00.000-07:002008-05-07T11:37:00.000-07:00The changes are promising but I do not see how thi...The changes are promising but I do not see how this might combat the biggest concern I have in Arenas, which are mercenary teams where individuals "hire" highly rated players to play on their low ranked or newly formed to boost their ratings. <BR/><BR/>Im tired of constantly playing against 2200+ ranked players in my 1500-1600 bracket. Id like to play against teams that belong in the bracket I'm playing in. <BR/><BR/>Hopefully you can shed some light on whether these changes will address this issue in any way.Anonymousnoreply@blogger.com