tag:blogger.com,1999:blog-29172675.post2562651404680015279..comments2023-12-28T04:50:49.486-08:00Comments on The Many Relms of Relmstein: Should developers design raids around Latency?Relmsteinhttp://www.blogger.com/profile/10358853054116842043noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-29172675.post-90783061184426081792013-09-26T02:47:41.118-07:002013-09-26T02:47:41.118-07:00This is truly intriguing, You are an exceptionally...This is truly intriguing, You are an exceptionally gifted blogger. I've joined your food and anticipate looking for a greater amount of your superb post. Likewise, I've imparted your site in my informal communities!<b><a href="http://www.sussexpetitemeili.co.uk/" rel="nofollow">http://www.sussexpetitemeili.co.uk/</a></b>.Melinawatsonhttps://www.blogger.com/profile/15012878022949160214noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-34987010069713340652009-07-17T04:46:34.327-07:002009-07-17T04:46:34.327-07:00In response to the comment by anonymous that "...In response to the comment by anonymous that "Lag is not nearly as prevelent as people proclaim it to be, though. Most lag is because people do not take care of thier computers" ...<br /><br />One of the main problems with games like WoW/AoC/War is that the server farms are located in specific locations. A large factor to latency is your physical distance from the server. <br /><br />If you're in Aus or Israel or heaven forbid, South Africa, and try to play on a server in Paris or UK, forget it. Your only option is to suck up the 500ms lag or leave the game.<br /><br />The closest WoW server to me (in South Africa) is in EU, and the lag at best is about 400ms. I ended up playing (for free) on a pirate server in South Africa, with 20ms lag.MichaelJnoreply@blogger.comtag:blogger.com,1999:blog-29172675.post-72481001548287814142009-02-03T15:12:00.000-08:002009-02-03T15:12:00.000-08:00I'll admit that a lot of latency problems can be c...I'll admit that a lot of latency problems can be caused by preventable issues on the client side. But with the rise in popularity of casual raiding I think Blizzard is going to have to assume heavy server loads on all future raid content.<BR/><BR/>You can design around latency without dumbing down an encounter. Say in the Thaddeus fight that the negative polarity only effected one other person. In that case someone with a latency spike would only take out one other person. If you had a raid with more then a couple noobs though it would cause a wipe.Relmsteinhttps://www.blogger.com/profile/10358853054116842043noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-31031865370091687022009-02-03T11:49:00.000-08:002009-02-03T11:49:00.000-08:00The short answer is no. When building a service yo...The short answer is no. When building a service you must assume the client is capable of connecting. Including things that softly account for latency are appropriate (such as the reasoning for global cooldown), but to found your entire product around it simply means you have a bad product design and a poor concept to begin with.<BR/><BR/>Your general principle is correct - it is somewhat unfair that if someone lags out because of powers beyond their control, everyone dies. Lag is not nearly as prevelent as people proclaim it to be, though. Most lag is because people do not take care of thier computers, and do not understand the concept of bandwidth metering. Blizzard should not build encounters to cater to stupid people. Casual people, definitly, stupid people? No.<BR/><BR/>At one point I felt this way, then we began sitting people who had frequent connection problems. It was very suprising to see how many of them stopped having those issues suddenly.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29172675.post-24931546940324605822009-02-03T00:47:00.000-08:002009-02-03T00:47:00.000-08:00While raiding Naxxramas was the exception, it did ...While raiding Naxxramas was the exception, it did not require players to have anything better then average internet connections. I had a DSL 2000 connection back then and was able to raid MC, BWL, and Naxx all without latency issues. <BR/><BR/>The big difference was server populations. I'm no expert on how things work over at Blizzard but I'm quite sure that servers are divided into world servers (1 server per continent), battleground servers, dungeon servers, and raid servers. As an example, there have been plenty of times when I'm hanging out in Orgrimmar and everyone in my guild in Outlands suddenly disconnected because the Outlands server crashed. Or I have been in raid instances like SSC and the same may happen, everyone in Eastern Kingdoms gets disconnected. It seems to me these occurrences are more then coincidence. But again this is not based on any facts I actually know of.<BR/><BR/>Back to my point. Back when raiding was more exclusive there was less demand on the raid instance servers. Now when you have about 80% of the server population inside Naxx all at the same time, you are going to have some major latency issues you would not have had before. Also WoW population is at an all time high, over 11.5 million players and most realms are overpopulated. Don't even get me started on the Northrend lag that occurs during a Wintergrasp battle. My client latency never goes above 150ms but I often get 3-5 second lag spikes during Wintergrasp battles. That's server side lag, no question about it.<BR/><BR/>Server populations need to be thinned, new reals need to be opened.<BR/><BR/>Designing games around latency will only dumb down this game more then it already is. Are we suggesting all the fights are stationary where everyone just stands in place and casts the spells? All fights should be tank and spank and require even less skill then they do now? God no. I'm about to quit this game as it is if Ulduar doesn't show some real changes. And it's not emo qq because I don't care if anyone cares that I quit. I have better things to do with my life then play a video game I no longer enjoy, WoW is the only game I play.<BR/><BR/>And bad players need to stop calling themselves casual. Casual means you have limited play time. It says nothing about skill. I have played with many great casual players. Most players today are just BAD. The current content is insulting to any player of skill, hardcore or casual.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29172675.post-57219395421838373662009-01-31T07:06:00.000-08:002009-01-31T07:06:00.000-08:00The short answer? Absolutely they should.The short answer? Absolutely they should.Anonymousnoreply@blogger.com