tag:blogger.com,1999:blog-29172675.post3332164072428837769..comments2023-12-28T04:50:49.486-08:00Comments on The Many Relms of Relmstein: Pros and Cons of merging stats in WoWRelmsteinhttp://www.blogger.com/profile/10358853054116842043noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-29172675.post-67425982605144606482008-08-25T02:11:00.000-07:002008-08-25T02:11:00.000-07:00" Another concern was that healers need larger amo..." Another concern was that healers need larger amounts of +spell healing compared to the amount of +spell damage that offensive casters require. Thus some healers think that if they are limited to having the same amount of +spell power as offensive casters they won't be able to heal effectively. "<BR/><BR/>I have a paladin healer with 5xT6, I copied the paladin in the BETA and specced nearly in the same way. <BR/><BR/>Health: the same<BR/>Mana unbuffed: 11k (TBC) / 11.3k (WotLK)<BR/>Bonus: 2240 +heal (TBC) / 1228 sp.power (WotLK)<BR/><BR/>Comparison (normal/crit)<BR/><BR/>Flash Light: 1600/2400 (TBC) 2200/3300 (WotLK)<BR/>Holy Light: 4300/6500 (TBC) 5600/8600 (WotLK)<BR/>Holy Shock: da 1900/2800 (TBC) 2600/3900 (WotLK)ummonhttps://www.blogger.com/profile/11639974538685263911noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-4117277109182974962008-08-20T00:12:00.000-07:002008-08-20T00:12:00.000-07:00This is good for several reasons.1. Less gear rott...This is good for several reasons.<BR/><BR/>1. Less gear rotting in 5 mans because its healer leather/mail/cloth and there's only 1 healer.<BR/><BR/>2. Healers gear now has +damage roughly equal that of dps caster. Major improvement for healers soloing.<BR/><BR/>3. Merging crit helps the melee/caster hybrid pallies and shamans. There are shaman talents in this direction as well.<BR/><BR/>4. Next step is to merge spell power and attack power and make the melee/caster and mooncats a reality.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29172675.post-87374406412009141482008-08-19T11:12:00.000-07:002008-08-19T11:12:00.000-07:00One interesting side effect is that certain haste/...One interesting side effect is that certain haste/hit/crit rating trinkets/rings/cloaks/necks are equally useful to relevant casters and melee. I pity da foo who has to sort out that one in their local Loot Council. <BR/><BR/>Overall, the changes are good, but we're still not yet at the miracle of universal gear. Many classes weight different ratings differently depending on what stats they scale best with. Also, choosing quest rewards can be even more complicated for certain hybrids now (though more choices is generally better than fewer).Green Armadillohttps://www.blogger.com/profile/15564045048380177626noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-90589828526675992832008-08-19T11:03:00.000-07:002008-08-19T11:03:00.000-07:00I tend to disagree with the con that there will be...I tend to disagree with the con that there will be increased pressures from inter-class competition, and I'll explain why.<BR/><BR/>I think the average player will actually be able to acquire upgrades more easily under the new system than the old one.<BR/><BR/>The way it works now, you basically have to pray that the loot table a) generates the piece you need and b) you win the roll/everyone else passes. <BR/><BR/>Blizz is trying to address a) by making more items useable (note: useable does not mean optimal) by multiple classes, so fewer items are on the loot table and thus the random factor is reduced. It seems more likely that Blue Cloth Item will drop in Wrath than it TBC, for instance, because the boss is really only pulling from a pool of 5-7 items, vs 9-12 (a blind estimate; I am totally assuming here).<BR/><BR/>So if we assume that said item will show up more frequently, it should offset the fact that multiple classes are pulling for it. And extending this logic to Questing and other rewards, it increases the likelihood of being able to find an upgrade worthwhile to your class even before hitting the dungeon. <BR/><BR/>Using the Demand/Supply curve, I'm seeing them increasing supply while broadening demand. The two should cancel each other out.<BR/><BR/>Besides (using casters as an example), Warlocks and Mages have been exchanging some gear for quite some time already, and Warlocks have always had a spill-over with Shadow Priest itemization; all that changes is that Healers can use DPS gear, and DPS can use Healing gear.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-29172675.post-26957083920154824642008-08-19T10:35:00.000-07:002008-08-19T10:35:00.000-07:00I personally like this change, as it makes it easi...I personally like this change, as it makes it easier for new users to sort of grasp the whole stat enhancement angle to the game.<BR/><BR/>My gf, inexperienced in the world of itemization and mostly a console gamer, played a rogue to 70 and never really understood what "all those different stats" did and why they were important. <BR/><BR/>Blizz probably realized that even though they made their game very friendly to non-hardcore MMO'ers, it's still a bit dense for the rest of the market.iomegadrivehttps://www.blogger.com/profile/14985523346245671548noreply@blogger.com