tag:blogger.com,1999:blog-29172675.post3533894512756022978..comments2023-12-28T04:50:49.486-08:00Comments on The Many Relms of Relmstein: The Threat of Travel TimeRelmsteinhttp://www.blogger.com/profile/10358853054116842043noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-29172675.post-73937874689443306922008-01-30T14:10:00.000-08:002008-01-30T14:10:00.000-08:00Yeah, UO was the epitome of an actual sandbox MMO....Yeah, UO was the epitome of an actual sandbox MMO. The best thing about the very visceral and raw nature of the game was the bugs and exploits. It was like real life, where if you didn't think about all the angles, you could get owned.<BR/><BR/>One of my most memorable experiences is when the houses were released, there was a bug that allowed people to enter your house without a key. This was unknown by myself, so when I was in a house and saw someone in there who tried to kill me, talk about an adrenaline rush. I eventually fought him off and made sure to place an item over the area to ensure no other strangers could get in.<BR/><BR/>It just makes me sad that stuff like this won't ever happen again. All the spontaneity is gone from MMOs currently.iomegadrivehttps://www.blogger.com/profile/14985523346245671548noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-23104754670389672122008-01-30T13:51:00.000-08:002008-01-30T13:51:00.000-08:00Yeah, I was orginally going to split it into two p...Yeah, I was orginally going to split it into two posts and think I might do that anyways.<BR/><BR/>UO was the ultimate free for all MMO and there are so many good stories about that game. The amount of exploits and little tricks made it very unique and nothing like it will every be made again most likely.Relmsteinhttps://www.blogger.com/profile/10358853054116842043noreply@blogger.comtag:blogger.com,1999:blog-29172675.post-779236907098978952008-01-30T11:43:00.000-08:002008-01-30T11:43:00.000-08:00I used to play UO and in that game you were able t...I used to play UO and in that game you were able to mark ANY place in the world and teleport/portal there. It made a great market for the game, as players made "Tourist" attraction runebooks and sold them to player to check out the world. It was a great way to share the experience of the land. <BR/><BR/>Also, since if you joined a guild, and all guilds have their inside information, they would be able to take you to their house, secret spots, or farming areas instantly. It made traveling a snap, and I think made the game more manageable. I've tried playing some of the free servers, and traveling by foot was a nightmare, esp. since I knew about the faster transportation available.<BR/><BR/>The BEST thing about the ability to port to any area in the world were the fake portals. Since anyone could step into a portal, people would often mark extremely dangerous places (like right inside a dragons den, or an island with only enough space for you and a mob) and players would step in not knowing where they were going. This was exacerbated by the fact that there weren't labels on the portals so you never really knew where you were going if you asked a stranger for a port.<BR/><BR/>Also, off topic, I have to be honest Relm, the tone of your post was kind of confusing. At first, it read as serious commentary regarding in game player travel time, but then it devolved into a satirical piece, one that I couldn't take seriously. <BR/><BR/>I am going to assume it was the former and the latter was used as a means to make the post more light hearted. Just letting you know that it kind of threw me for a curve and I didn't know how to respond.iomegadrivehttps://www.blogger.com/profile/14985523346245671548noreply@blogger.com