Friday, June 10, 2011
2011 Status Update
Posted by Relmstein at 11:29 PM 2 comments
Labels: cataclysm, rift, world of warcraft
Monday, September 21, 2009
The Cataclysm Revamp part2 - Path of the Titans
One of the most surprising features announced for the Cataclysm expansion was that it was only going to extend the end game by five levels. This goes against the trend set by the previous two expansions, but seems reasonable since Cataclysm is going to be focused on reworking the 1-60 content. However, trying to sell an expansion that didn't add any levels to the end game might have been hard to market. Blizzard obviously wants players to feel like they are getting their money's worth when they buy the new expansion. Thus the decision was probably made to add at least some new levels to the end game. This shorter leveling stretch though is going to make Cataclysm feel a bit different from previous expansions.
We'll be getting five new leveling zones in Cataclysm even though the level cap was only raised to 85. This gives us a much higher zone ratio then Northend, which only had eight leveling zones (not counting Crystalsong or Wintergrasp). Hopefully, this means that there are multiple questing paths to reach max level just like in Wrath of the Lich King. On a negative note this could also mean that Blizzard artificially stretched out the levels in Cataclysm by increasing the experience requirements. This doesn't really fit their style though and I don't think Blizzard would copy a design decision which has proven to be a bad idea in other MMOs.
Instead, I think a portion of the questing in Cataclysm will be devoted to the new Path of the Titans system. This system expands on the basic idea behind inscriptions and offers players another way to advance their characters besides gear and levels. Players basically align themselves with one particular Titan and then will be able to earn additional glyph slots and abilities to place in them. The system bears a remarkable resemblance to picking a deity for your character and I'm sure that's how the idea got started. Unfortunately, Blizzard was a little tight lipped on how you characters actually progress through this new system.
I suspect we can look forward to some sort of reputation or token system for progressing along the Path of the Titans. I'm leaning towards a token system since Blizzard made heavy use of tokens for the Argent Tournament. I wouldn't be surprised to see Tol Barad serve as the daily quest hub for this purpose. If my memory serves me correctly then the devs have already announced that Tol Barad would be a quest hub similar to the Isle of Quel'Danas. However, they didn't say if the daily quests would grant gold, pvp tokens, or be involved with Path of the Titans advancement. It's quite possible that Tol Barad will just be for PvP quests and Uldum is the hub for Path of the Titans stuff.
Posted by Relmstein at 12:35 PM 2 comments
Labels: cataclysm, world of warcraft
Tuesday, September 15, 2009
The Cataclysm Revamp part1 - Unbalanced Combat
Blizzard shocked and delighted its fan base when they announced that their next expansion would be a revamp of the old world content. The lands of Kalimdor and the Eastern Kingdoms sit mostly empty nowadays with only a few low level characters moving through them. Such a large amount of underutilized space is a waste of resources and makes the game less accessible to new players. People new to the game often have to depend on "recruit a friend" bonuses to get caught up with the rest of us. The game really isn't that fun if your only contact with other players is when they gank you.
This could even become a major issue when Cataclysm is released. The re-worked zones are sure to attract explorers from every level and not just newly made goblins/worgen. On the PvP servers you should expect a lot of interference from higher level players as you are trying out the new quests. This expansion will probably revitalize open world PvP in some areas of Azeroth, though it's sure to be a nuisance to anyone making a new character. This sort of makes me suspect that Blizzard might have something up its sleeve to deal with the problem.
One of the numerous minor changes to the game announced at Blizzcon was the reworking of how players upgrade their spells and abilities. Instead of constantly visiting your class trainer to get more powerful versions, your spells and abilities automatically upgrade themselves as you level. This suggests that Blizzard might also have the functionality to decrease the power of spells and abilities based on level. This is pure conjecture, but we could see a downgrading of damage when players fight characters that are grossly below their level. This would also have to take into account basic melee damage, but it's not entirely impossible.
The idea would be to make it so players leveling new characters couldn't easily be one shotted by maxed level players. In the previous two expansions not that many people were playing new characters so this was never a major issue. However, after the Cataclysm the number of players leveling once again should be through the roof. That's going to be a pretty tempting target for players who are going to be 20 to 60 levels higher. Some classes will be able to use AOE abilities and massacre entire low level quest hubs in a few seconds. There was no motivation to do this when these quest hubs were mostly empty (no bragging rights), but that changes in the expansion.
Even if Blizzard doesn't have some way of dealing with unbalanced combat we'll probably at least see some changes to limit ganking. At the very least I expect low level quest hubs to have their guards upgraded to level 85. There also might be some attempts to encourage players to protect low level quest hubs with their maxed level characters. Unfortunately, the problem is that the level difference is so great that most gankers will be able to wipe out a bunch of low level characters quickly and escape any consequences. That's why I really hope Blizzard is aware of the issue. Otherwise I might just be leveling my goblin and worgen in dungeons only.
Posted by Relmstein at 9:43 AM 1 comments
Labels: cataclysm, world of warcraft
