Showing posts with label DRM. Show all posts
Showing posts with label DRM. Show all posts

Tuesday, September 23, 2008

EA keeps SecuRom, eases install limit

I know it seems like Spore's DRM problem is becoming my own personal crusade, but overbearing copyright laws have always gotten me angry. EA has made some very bad decisions with the game and keeps proving that it has no intentions of changing its ways. They should be trying to avoid bad PR. It's certainly not going to help them compete against Activision-Blizzard. What's really frustrating is that Spore doesn't even need DRM controls to fight piracy. EA could easily make it so new creature download/uploads could only be done with a valid copy of the game over the internet. People without an internet connection and pirates could still play the game, but they would be missing half the fun. There would be a major benefit to having a legitimate copy of the game.

Instead EA is sticking with SecuRom which really doesn't make any sense. Some people think EA is trying to fight against the used game market, but I thought that was more of a console problem since most stores don't trade in used PC games. Another theory I've heard is that EA doesn't want the cost of running a server constantly like a MMO without having subscription revenue. If this is true then it hints that they do plan to eventually close the servers which validate new installations of Spore and transfer creatures? If you read through all the EULA information then you know they have the legal right. I'm sure they don't want to anger their customers any further, but a few years down the line they probably figure few people will be playing. The ability to prevent new installations of a game could be their eventual approach to forcing episodic gaming.

I didn't think much about this theory at first, but EA recently lessened some of the restrictions on Spore's DRM controls. EA decided to increase the number of installations up to five and push a patch which would allow multiple accounts on the same copy of Spore. These address most of the issues that casual gamers had with the DRM. However, they are still going to keep SecuRom active on every copy of Spore. This tells me that EA considers keeping SecuRom more important then preventing game sharing or used game sales. Either their shareholders are really out of touch and are insisting on DRM or else EA really does plan on eventually turning off all future installations of Spore. On thing for sure is that with Spore being cracked and available before the commercial release, is that it does not prevent "zero day" piracy as they claim.

Update 9-24-08:
Class Action Lawsuite filed against EA for Spore DRM.

Sunday, September 14, 2008

Spore's DRM backlash branches out

I was surprised to see that the backlash against Spore's DRM has spread from Amazon.com to other review sites. Even the famous Metacritic.com is being affected as the user review for the game has gone down to a 5.1 out of 10. Most of the comments are talking about the uselessness of such protection schemes when the game shows up on bit-torrent websites before its even officially released. Even worse some people are claiming that this version of SecuRom still accidentally disables disc-drives and causes computer crashes. This was a problem with an earlier version of the software and it looks like the problem can still occur on some machines.

Such a large number of negative reviews does tend to get noticed and not just by IT and Gaming journals. Both the Motley Fool and Forbes have released articles about EA's decision to continue including the invasive DRM in their games. They look at the issue from a financial point of view in that SecuRom actually seems to be encouraging piracy rather then preventing it. Not only that but it continues to provides bad PR which a imposing company like EA can ill afford. As more mainstream journalists start picking up this story I can only see the decision coming into question more often.

I already noticed that the Washington Post picked up the story on Sunday and highlighted some of the key problems with the DRM scheme. Other news sites have followed and found interesting things like the game not allowing multiple Sporepedia accounts on the same computer. This wouldn't be so bad except that the manual specificaly mentions that you can have multiple accounts so families could keep their creatures separate. What's worse is that common bit-torrent tracking sites have reported that the hacked version of Spore is fast approaching the most illegally downloaded game ever.

Apparently, it has already reached over half a million downloaded copies through different bit-torrent web sites. Most games quickly fall off the top spot of these illegal sites, but it seems as if Spore is bucking the trend and staying at number one. Most people are theorizing that the word has gotten out about SecuRom and its causing tech savy people to risk downloading the dangerous "warez" versions of the game. The thinking seems to be that if they are going to risk their computer crashing from a virus then its best not to pay 50$ for it. Illegal software has always had this risk and normal gamers tend to avoid "warez" because of this reason.

However, the stringent DRM on Spore seems to have created so many issues and worries that it's actually more of a problem then any potential virus. Thus a move to reduce the losses from piracy by EA has actually made them worse. As Spore continues to get negative reviews on Amazon.com the game is slowly dropping down the video game bestseller list. It seems that DRM opponents have finally found a successfully strategy for getting the word out to the average consumer. In the past, such movements for Mass Effect and Bioshock have failed since they were mostly limited to technical forums. EA has to be worried about something similar happening for the release of Red Alert 3 next month though they are raising the install limit to five for that game.

Tuesday, September 02, 2008

Gamer Bill of Rights

The disappointing performance of E3 this year continues to be highlighted by the success of other gaming conventions that have risen to higher prominence in recent years. PAX is perhaps one of the most well known and often has a lot of demos for upcoming games which fans are happy to eat up. Also the convention has gained a reputation as a place for smaller publishers to announce press releases to a large fan based audience. You're not going to find next year's release schedule for EA or Square-Enix being announced at PAX, but interesting information does surface. This year one story that caught my eye was that Stardock was pushing the adoption of a Gamer's Bill of Rights. With the fight between pirates and the video game industry intensifying it often seems like the average gamer is caught between a rock and a hardplace.

The amount of DRM that is acceptable to put on a game has been slowly increasing and causing headaches for customers. Also there seems to be a decrease in quality and innovation as sequels and companies that specialize in them have made a fortune in lackluster games. Huge marketing budgets for threatening and bribing review sites have become standard practice as seen with last year's gamespot scandal. Even MMO's are affected since it's become standard practice with a lot of companies to lie about what features will be in the game at release. Should Blizzard have been able to talk about the Black Temple to reviewers when it wasn't patch in until much later? Should Age of Conan been able to advertise their "PvP" mechanics even though most them still have been implemented?

The Gamer's Bill of Rights seems to address these issues and it would be nice if it was widely adopted by game publishers.

  1. Gamers shall have the right to return games that don’t work with their computers for a full refund.
  2. Gamers shall have the right to demand that games be released in a finished state.
  3. Gamers shall have the right to expect meaningful updates after a game’s release.
  4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
  5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.
  6. Gamers shall have the right to expect that games won’t install hidden drivers or other potentially harmful software without their consent.
  7. Gamers shall have the right to re-download the latest versions of the games they own at any time.
  8. Gamers shall have the right to not be treated as potential criminals by developers or publishers.
  9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
  10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.
Most of these are hard to apply to the MMO industry except for the one about games not being released in a finished state. We're real familiar with that one. The problem of course is that MMOs in general seem to be horribly managed and the ones that are released in a finished state are often the most expensive to produce. In my time with the genre I think only World of Warcraft, Lord of the Rings, and Guild Wars fit the definition of being finished at release. The vast majority of games in the MMO genre often release with missing or broken content in the hopes that initial box sales will fund the development hours required to patch the game. This is why I think so many MMOs are guilty of overspending on marketing and fudging on their feature list so they can produce hype.

We'll have to wait and see if this Gamer Bill of Rights gains any traction within the industry. It would be nice to see more finished products in the MMO industry and a generally lessening of DRM controls for PC games. I believe Warhammer will release very stable, but it has the large budget which makes such an accomplishment easier to pull off. I'm not so sure that smaller games like Stargate Worlds and Jumpgate Evolution could justify balancing their budget towards a period of polishing the game before release. After all, there's very little motivation to make a polished product unless gamers change their spending habits. If we keep pre-ordering unfinished games like Age of Conan or putting up with harmful DRM like SecuRom we're denying that we want any rights as game consumers.