Showing posts with label funcom. Show all posts
Showing posts with label funcom. Show all posts

Tuesday, July 22, 2008

Age of Conan's PvP System

Well it looks like Funcom pushed the first iteration of their PvP system onto their test server and it looks like a doosie. It's a combination of notoriety and PvP levels working together to form a "risk versus reward" system. Basically players gain 100 PvP experience by killing a similar level player, but lose a static amount of PvP experience by dying. Thus if you routinely die more often then you win a fight, you're not going to be racing through the levels. Luckily, you can't lose a PvP level once earned so you don't have to worry about that being a problem. The rewards are spread across ten PvP levels and actually have to be purchased by the player.

What really makes the PvP system interesting is that notoriety will greatly affect players who try to gain PvP levels by going on a killing spree. Players can either be flagged as innocent, criminal, or murderer. Innocents can't be attacked without flagging yourself as a criminal and gaining murder points. Criminals stay flagged for 5 minutes unless they attack another innocent or do another activity which re-flags them. If a criminal manages to gain 100 murder points then they become flagged as a murderer. Only time will de-flag you as a murderer and it looks like 1 hour of real time will decay 1 murder point. The penalties for being a murder are quite stiff and should be avoided.

Murderers lose double the PvP experience when they die and give double the PvP experience to people who kill them. Murderers will also dropped one of their items when killed by a player. Guards will attack murderers on site and Traders will not talk to them. Any players who trade or group with a murderer or criminal will be flagged a criminal. It's basically the line you don't want to cross unless you enjoy the notoriety. The entire system seems designed to encourage some ganking and PvP, but griefing will quickly rack up the murder points. Killing players at a rez point, at a zone line, or who are lower level then you seems to increase the number of murder points.

There are definitely going to be some ways to abuse this system especially with the amount of bugs that Funcom usually has in it's code. Still the system looks fun on paper and might actually be a step above what World of Warcraft offers. There are a couple unanswered questions I have that mainly revolve how the PvP mini games and siege wars fit into the system. Also this system will probably encouraging griefers to level up multiple characters, that way they can simply log out when they become flagged as a murderer. Another issue is that Funcom is going to have to be careful when setting murder points penalties. After all if a player kills a really low level innocent by an accidental AOE, how many murder points do they deserve? I don't want to have to spend a day camped out simply because a level 20 got in the way when I used a 2hand combo.

P.S This is the first iteration and we can expect things to change as bugs and exploits are pointed out by the testers.

Actual Patch Notes: http://forums-tl.ageofconan.com/showthread.php?t=35914