I've been playing World of Warcraft more often since the last patch and I must say I'm enjoying the revamped badge system. It's worthwhile once again to do the heroic daily quest and I'm finding myself back in dungeons I hadn't seen in awhile. It's a shame that some dungeons just aren't popular and would probably never see any use if not for the heroic daily quest. Mostly it's just a matter of annoying boss fights like in the Halls of Stone or the Occulus. But I've noticed a couple I dislike because they have certain mob types I find annoying. Everyone has that certain monster or class they hate fighting. I known I've accumulated a list of them over the years though its probably different from person to person.
5) Spiders
Spiders are probably one of the most common mob types after good old fashion rats and bats. Players can expect to see them at almost every level in a game since most game developers simply justify stronger spiders as being larger. Their overuse isn't the primary reason I find them annoying though. Instead it's because developers have taken the web spinning ability of the common spider and translated it into root and snare effects in most games. Throw a couple bosses who can encase you in web cocoons and the annoyance factor goes through the roof. Plus there's just something creepy about a human being caught in a web, probably goes back to that old sci-fi movie: help me, help me, help me.
4) Giants
I list giants not because of their ability to "grind your bones to make their bread" but because of the way large objects are rendered in online worlds. Giants should stick out like a sore thumb because of their size. However, every MMO giant seemed to have attended Ninja School with Bang (obscure NES reference) and learned how to become invisible to players until 10m away. To make matters worse giants are never static spawns and instead seem to enjoy taking power walks across entire zones. Sometimes the developers feel sorry for us and toss us a bone like a sound effect when a giant is nearby. However, more often then nought a player trying to eat/drink will fall victim to these deadly and mysteriously silent predators.
3) Vampires
The problem with vampires is that they're just too damn popular for their own good. Try to make a list of every ability that is attributed to vampires in popular fiction. I gave up after seven. This large talent pool basically gives the developers free reign to create super mobs. Luckily, most games save vampires for boss fights and thus players don't have to fight through armies of mind controlling, flying, invisible, wizard, re-generators, who command undead and shapeshift. When you do see a vampire boss though you can expect the most powerful abilities to be present though. Usually this involves at least one kind of life or mana drain just for the fun of it.
2) Goblins
Goblins always seem to be described as cunning and cowardly in fiction. The cowardly part is certainly true since goblins have been some of the best "runner mobs" in almost every MMO I've played. They also tend to congregate in large groups and tame/hire/make really big pets. Run into a goblin whose not afraid of you and chances are he's got a large ogre or some kind of mechanical monstrosity in the next room. Oh and the cunning part usually translates into goblins being able to choose from several magic using classes. That way they can root or snare you before they run away to find their 3,000 friends.
1) Humans
Humans are practically their own hybrid class in most MMOs. Developers tend to treat them as a blank slate and allow them to be any class or learn any skill. Humans are never particularly tough, but they have this annoying ability to work well in groups. Clearing a dungeon filled with humans is never simple and often involves finding "that damn healer" before your party runs out of mana. Human mobs basically use the same tactics as players and it's only our taunt abilities that allow us to win against them. Plus the only mob type that can give goblins a run for their money in the cowardly department are humans. Keeping an eye out for runners is always a requirement when fighting them.
These are just my own personal dislikes and I'm sure everyone has that one type of mob they hate to fight in game. Feel free to put it in the comments since I'm interested to see if I left out any obvious contenders in the "most annoying mob" contest.
Tuesday, September 08, 2009
Most Annoying Mobs in MMOs
Posted by Relmstein at 12:04 AM
Labels: world of warcraft
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4 comments:
Pigs!!
Cliff Racers!
... wait, that's not an MMO.
I'd have to second Pigs. Especially if they squeal.
I particularly dislike zombies, too, especially ones that groan.
And finally, anything that flies above your characters head, making you constantly swivel in your chair, trying to peer up, as if that could possibly help. I always end up with neck-ache fighting those.
oh yeah, mobs that fly above your character's head do tend to suck. I remember griffons in classic Everquest being particularly bad.
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